Sound effects: Release of Spaceships version 1.3.3

Date:
Category: Development

Initially posted to the now-defunct Lemmy instance.

New version

I have now released version 1.3.3 of Spaceships, which adds sound effects to the game. See the linked video for a demonstration.

If you're using the Flatpak version, make sure you run flatpak run --socket=pulseaudio me.spaceships.spaceships or you will get a segmentation fault if you try and play. You can alternatively use a Flatpak permission manager like Flatseal and enable the corresponding option. I will fix this in a later release.

Compatibility

Version 1.3.3 is compatible with all other versions 1.3.x.

Sound effects

Spaceships now includes sound effects for many actions that happen in the world, such as the player firing bullets, and bullets hitting and killing other players. Here is the complete list of sound effects, with their corresponding filename in data/sounds/:

These sound effects are played spatially with volume attenuation, which allows you to identify roughly where the sound effect was played in the world. Additionally I have implemented the Doppler effect to slightly speed up or slow down the sound effects based on the positions and velocities of the camera and sound source.

Changelog

Major changes

Minor changes

Bug fixes